UNIFIED COMPUTE LIGHT. MATTER. SOUND.

A GPU-native engine for building simulations, tools, and instruments. Treat pixels, physics, and audio as one continuous field of compute.

GPU_STATUS: ACTIVE
FPS: 144
MEM: 2048MB

The Triad

SYS.CORE.MODULES
λ

Light

Real-time WebGPU pipelines for image processing, halftones, rendering, and visualization. Not just pixels, but signals.

μ

Matter

Simulation, state, procedural systems, and arbitrary GPGPU compute, modeled as nodes in a living graph.

Hz

Sound

Audio as data, data as audio. Modulation, visualization, and sonification inside the same engine loop.

Origin Story

LOG.ENTRY_001
PROJECT: SCREENPRINT_SIM

From Simulator to Substrate

VIDE-Ω wasn’t invented to chase a buzzword. It exists because we tried to build a Screen Printing Simulator and kept pulling the thread until a new compute substrate emerged.

To simulate real ink, real halftones, and real substrate interactions, we needed a reality layer. VIDE-Ω is that layer.

View ScreenPrint Simulator

Product Ethos

SYS.CONFIG.POLICIES
  • Licensing PERPETUAL / NO SUBSCRIPTIONS
  • Telemetry DISABLED / LOCAL-FIRST
  • Philosophy TOOLS AS INSTRUMENTS
  • Architecture NODE-GRAPH / GPU-NATIVE

Start the Signal

READY TO INITIALIZE