UNIFIED COMPUTE LIGHT. MATTER. SOUND.
A GPU-native engine for building simulations, tools, and instruments. Treat pixels, physics, and audio as one continuous field of compute.
GPU_STATUS: ACTIVE
FPS: 144
MEM: 2048MB
FPS: 144
MEM: 2048MB
The Triad
SYS.CORE.MODULESLight
Real-time WebGPU pipelines for image processing, halftones, rendering, and visualization. Not just pixels, but signals.
Matter
Simulation, state, procedural systems, and arbitrary GPGPU compute, modeled as nodes in a living graph.
Sound
Audio as data, data as audio. Modulation, visualization, and sonification inside the same engine loop.
Origin Story
LOG.ENTRY_001Product Ethos
SYS.CONFIG.POLICIES- Licensing PERPETUAL / NO SUBSCRIPTIONS
- Telemetry DISABLED / LOCAL-FIRST
- Philosophy TOOLS AS INSTRUMENTS
- Architecture NODE-GRAPH / GPU-NATIVE
Start the Signal
READY TO INITIALIZE